The Mod Download and Stuff
First, here is the MOD ITSELF
What it does:
- makes it so that Fated Mates chance runs only Once per sim flirted with instead of running again every time you flirt, even with the same sim
- Makes the chance lower (from 50 to 15)
How it’s done: it’s a dumb override of the 00000000000437B5 buff_Werewolf_isWerewolf resource and a tiny bit of added custom code instances. It will conflict with any other mod messing with the aforementioned resource.
If you want to just use it as is, it’s ok, grab and enjoy!
SIMILAR MODS:
– Zafireria wanted to make the feature a 10% chance, and that it would trigger by any interaction, not just flirting. She did that the day prior to my making this and has now also included in it my ‘don’t retry if already tried for this sim’ aspect, so! Her version is HERE, if you’re interested in it!!! Check her stuff out! She has more plans for this, keep an eye out for her stuff! 😀
VARIATIONS MADE FROM THIS BASE AND TUTORIAL:
- KittHaven used this to make a version available between Werewolves and other species, changed some text to make that less awkward, set the chance at 10%, and keeping my ‘don’t try again for the same sim’ thing. Additionally, they made it so that friendly, flirty, or funny, interactions can discover a fated mate, not just romance. Check it out here
____ Curious to customize things yourself?
This is also mini-tutorial on how you can customize such things easily yourself, so if you are curious, keep reading, haha!
Zafireria asked for info on modifying the fated mates feature yesterday and basically I’ll show you here the exact same I told her then.
Tiny tuning, mostly override mods such as this are not hard to make.
Big gameplay mods, made of only custom stuff, even some convoluted overrides, are not easy; not all modding is easy or quick trust me – but this here? It is, it’s simple. It is not out of beginner’s reach! Not everything is magic beyond seeing, you can do it too! 🙂
You are free to modify this mod for your own use! I’ll show you how below.
How to modify this mod! 😀
First, you’ll need Sims 4 Studio (install-able version or portable version, up to you!).
Download Sims 4 Studio HERE.
Once downloaded, you’ll be able to open .package files among other things, which means you’ll be able to mess with mod and game files if you so choose.
So, you want to modify the percentage chance for a fated mate to happen?
Here’s where it is in the base file:

Just change that number, save, and done! 😀 I changed it from 50 to 15. Change it to whatever so long as it’s an integer!
Yes, really, that simple!
You want it to be blocked from trying to apply over and over to the same sim, but only for a few sim days, not forever?
Simple! Go to my RelationshipBit tuning, and add this:
<T n="timeout">1440</T>
It’s in sim minutes, so, 1440 is one day. 2880 is 2 days. Etc. Change that to what you like.
This is where you’d add it:

I’ll explain the system differences again:
In the game, chances for fated mates runs every time you flirt. So basically, flirt 5 times with the same sim and bam they’re your fated mate, systematic, no matter what.
In my base mod, chance for fated mates runs only once per target of flirting, never again (can still run for other targets).
In the example shown above, your Sim flirting with another will trigger the fated mate chance to run. If it doesn’t pass, it won’t be able to run again for this same target of flirting for 2 sim days (can still run for other targets). After that, it can run again for this same target. If it doesn’t pass, same thing, 2 days again.
You want fated mates to be available between wolves and non-wolves? Simple!
Note that the text is made for wolves, so, if your wolf has a human for fated mate, it might look not quite right on the text for the human!
But if you want to do it with a quick trick anyways, here’s it:
Remove the stuff HIGHLIGHTED below, and ONLY that stuff:

You want other interaction types to trigger the ‘fated mate’ discovery, not flirty, or not just? (THIS IS MORE ADVANCED)
That’s a little more difficult, because you’d need to know game tags. So, it’s for people who are already modding only. But basically, it’s just a matter of switching out the tags here:

If you change this, make sure to also add a species test and age test somewhere in the tests for the bit to apply AND in the tests for my loot of my own bit too:
If you want it to remain available to teens, the species and age tests you must add are these:
<V t="sim_info">
<U n="sim_info">
<V t="specified" n="species">
<U n="specified">
<L n="species">
<E>HUMAN</E>
</L>
</U>
</V>
<E n="who">TargetSim</E>
</U>
</V>
<V t="test_set_reference">
<T n="test_set_reference">100790<!--TeenTeenORadultAdult--></T>
</V>
If you want to block fated mates from teens, your age and species test to add would look like this:
<V t="sim_info">
<U n="sim_info">
<V t="specified" n="ages">
<L n="specified">
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
</L>
</V>
<V t="specified" n="species">
<U n="specified">
<L n="species">
<E>HUMAN</E>
</L>
</U>
</V>
<E n="who">Actor</E>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V t="specified" n="ages">
<L n="specified">
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
</L>
</V>
<V t="specified" n="species">
<U n="specified">
<L n="species">
<E>HUMAN</E>
</L>
</U>
</V>
<E n="who">TargetSim</E>
</U>
</V>